Read e-book online Digital Fandom PDF

By Paul Booth

ISBN-10: 1433110709

ISBN-13: 9781433110702

This e-book re-evaluates the best way we research todays electronic media setting. by way of taking a look at how pop culture makes use of various electronic applied sciences, Digital Fandom bolsters modern media concept by way of introducing new equipment of research. utilizing the exemplars of exchange fact gaming and fan experiences, this publication takes under consideration a selected philosophy of playfulness in todays media to be able to identify a brand new media reviews. Digital Fandom augments conventional reviews of renowned media fandom with descriptions of the modern fan in a converged media setting. The publication indicates how adjustments within the research of fandom might be utilized in a bigger scale to the learn of recent media usually, and formulates new conceptions of conventional media theories.

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Sample text

A matrix is denoted with a capital letter. Scalar multiplication is very simple. 15): For our purposes, the operation most often used is the dot product, which is a little more complex. 16). It looks a bit complex, but it’s really just basic arithmetic. Most of the time when dealing with video, a 3x3 matrix is used, for the simple reason that we are generally dealing with three channels: Red, Green and Blue. As we will see later, this is directly related to the idea of matrix on a video camera, which is a way to control the color of the image.

Also, interlaced video was difficult to rescale or process in postproduction; an important factor in abandoning it for progressive. THE FILM LOOK VS. THE VIDEO LOOK Film at 24 FPS has a distinctive look that most people consider to be cinematic in appearance; on the other hand, 30 FPS has a “video” look. The primary reason for this is that we have become accustomed to 24 frames per second. In reality, when we see film projected, we are seeing 48 FPS. This is because projectors have a blade which interrupts each frame and makes it the equivalent of two frames.

This can be a result of using a higher ISO, underexposing and compensating later or even by color compensation in white balance, which may result in certain color channels being amplified more than others. Charles Poynton, color scientist, consultant and writer, says “Sensitivity and noise are two sides of the same coin. Don’t believe any specification that states one without the other. ” A standard measure of noise is the Signal to Noise ratio (abbreviated S/N or SNR, which is usually expressed in deciBels (dB).

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Digital Fandom by Paul Booth


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