Download e-book for iPad: Mac game programming by Mark Szymczyk

By Mark Szymczyk

ISBN-10: 1931841187

ISBN-13: 9781931841184

Are you an avid Mac fan, itching to attempt your hand at video game improvement in your Mac? in case you have a operating wisdom of programming, this booklet is the consultant you have been looking for. masking the elements that make up a video game and educating you to software those parts to be used in your Macintosh, you are going to paintings your manner during the improvement of an entire online game. starting with the fundamentals for much less skilled programmers, this publication fast strikes into extra complex issues. With particular info on every thing from images and sound to physic and synthetic intelligence, Mac video game Programming covers every thing you want to understand as you create your first video game in your Mac.

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Additional resources for Mac game programming

Example text

804 Journal of Graphics Tools . . . . . . . . . . . . . . . . . . . . 804 ACM Publications . . . . . . . . . . . . . . . . . . . . . . 805 IEEE Computer Society Publications . . . . . . . . . . . . . . . 805 Web Sites. . . . . . . . . . . . . . . . . . . . . . . 806 Apple’s Developer Page . . . . . . . . . . . . . . . . . . . . 806 iDevGames .

The DetermineOpponentsMove() function normally falls in the realm of artificial intelligence. In a board game, the computer would make a move in this function. In a strategy game, the computer would move the units it controls. In a first-person shooter, the computer would determine what the individual enemies do. The DetermineOpponentsMove() function is the computer player’s equivalent of the ReadPlayerInput() function. The computer uses artificial intelligence instead of a mouse and keyboard. The UpdateGameWorld() function changes the state of the game world based on the inputs from the player and the computer.

806 iDevGames . . . . . . . . . . . . . . . . . . . . . . . . net . . . . . . . . . . . . . . . . . . . . . . . . 807 Gamasutra . . . . . . . . . . . . . . . . . . . . . . . . . 807 Motorola . . . . . . . . . . . . . . . . . . . . . . . . . 807 Game AI Page . . . . . . . . . . . . . . . . . . . . . . . 808 Game Developer’s Conference Papers. . .

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Mac game programming by Mark Szymczyk


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