Xcode 3 Unleashed - download pdf or read online

By Fritz Anderson

ISBN-10: 0321552636

ISBN-13: 9780321552631

Apple’s new Xcode three is the main strong Mac improvement suite ever created. In Xcode three Unleashed, popular Mac developer Fritz Anderson has written the definitive advisor to creating the main of Xcode three to construct any Macintosh or iPhone software.

 

Anderson leads you thru an easy undertaking that covers the full Xcode 3.x improvement lifecycle. You’ll stroll via construction and debugging command-line instruments, developing Mac OS X person interfaces, modeling information, localizing languages, compiling functions, and lots more and plenty extra. alongside the way in which, he introduces each one of Apple’s extraordinary improvement instruments from the newest model of Interface Builder to Instruments—a strong new instrument for reading and optimizing your code.

 

Anderson exhibits find out how to deal with your resource code in any setting, no matter if you’re operating solo or engaging in a global group. He completely illuminates Xcode 3’s construct method and indicates tips on how to utilize Apple’s functionality instruments, led via the deep and robust Shark statistical profiler.

 

Systematically up-to-date for Xcode 3.x, it is a complete revision of Anderson’s earlier bestseller, Step into Xcode. Its breadth, intensity, and useful spotlight will make it integral to each Mac developer: skilled programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers relocating to Mac OS X; even new programmers.

 

Detailed details on how to…

  • Succeed with each degree of the Mac OS X software lifecycle
  • Make the main of Xcode 3’s center instruments for modifying, debugging, trying out, and compilation
  • Get the main from new advancements to Interface Builder
  • Create strong functions utilizing the Model-View-Controller paradigm
  • Utilize dynamic libraries and frameworks
  • Build common Binaries to run on either Intel and PowerPC Macs
  • Add highlight searchability to facts files
  • Profile reminiscence, I/O, images, and threading in real-time
  • Accelerate either your functions and your improvement processes
  • Leverage new advancements to the Xcode documentation system
  • Avoid header ambiguity, disappearing hyperlinks, and different Xcode improvement pitfalls

Introduction 1

 

Part I: The lifestyles Cycle of a Mac OS X program

Chapter 1: Kicking the Tires 11

Chapter 2: basic Workflow and Passive Debugging 19

Chapter three: uncomplicated lively Debugging 29

Chapter four: Compilation: the fundamentals 39

Chapter five: beginning a Cocoa program 47

Chapter 6: A Cocoa program: perspectives 63

Chapter 7: A Cocoa software: Controllers seventy five

Chapter eight: model keep an eye on 93

Chapter nine: estate Lists 117

Chapter 10: Libraries and established pursuits 141

Chapter eleven: dossier programs and Bundles 153

Chapter 12: Unit checking out 167

Chapter thirteen: making a customized View 181

Chapter 14: Dynamic Libraries and Frameworks 203

Chapter 15: Documentation in Xcode 221

Chapter sixteen: utilizing the information Modeling instruments 243

Chapter 17: Cross-Development 267

Chapter 18: highlight (or, how one can construct a Plug-in) 281

Chapter 19: completing Touches 301

 

Part II: Xcode Tasks

Chapter 20: Navigating an Xcode venture 331

Chapter 21: Xcode for make Veterans 353

Chapter 22: extra approximately Debugging 373

Chapter 23: Xcode and velocity 395

Chapter 24: A Legacy undertaking 403

Chapter 25: Shark and the CHUD instruments 421

Chapter 26: tools 437

Chapter 27: last Snippets 461

 

Appendices

Appendix A: a few construct Variables 475

Appendix B: venture and objective Templates 485

Appendix C: different assets 501

 

Index 507

 

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Additional info for Xcode 3 Unleashed

Sample text

1. Open the Preferences window („comma). 2. Select the Debugging panel from the list of icons at the top of the window. 3. In the On Start pop-up menu, select Show Console & Debugger. 4. Under Fonts and Colors, select Executable Standard Input and click the Set Font button. Select the Bold variant of the Courier font. 5. Select Executable Standard Output, click the Set Font button, and select the Oblique variant of the Courier font. 6. Click the OK button in the Preferences window. 7. Bring the project window forward („0), and from the pop-up menu labeled Active Build Configuration, select Debug.

This line can’t complete execution until the input of two floating-point numbers either succeeds or fails. Awaiting input, scanf() blocks. 05 Press Return. The application is no longer blocked waiting for input; scanf() returns, and the debugger can now honor our Step Over instruction by stopping at the next line. Stepping slowly through the lines that follow, we see the progress of Linrg reflected in the changing values in the Variable pane: . nScanned ← 2 . n ← 1 . sumX ← . sumX2 ← 1 1 . 04999...

Linkage and Symbols . Dynamic Linkage Before continuing, let’s review how computer programs get made. If you’re coming to Xcode from long experience with GNU make or another development environment, this discussion will be very familiar to you. Programmers use source code to specify what a program does; source code files contain a notation that, although technical and sometimes cryptic, is recognizably the product of a human, intended in part for humans to read and understand. Even the most precise human communication leaves to allusion and implication things that a computer has to have spelled out.

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Xcode 3 Unleashed by Fritz Anderson


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